

It's so much more than that, adding three new class variants in the form of assault, gunner and shinobi, as well as a complete overhaul of the promotions. It's the new class abilities that really stand out though, in what's being called the "Perk Pack". By bulking out the research tree, they're also likely to extend campaign length, as well as providing a reward in the long slog between higher level weapon tiers. The laser weapons are a stepping stone between magnetic and beam research, adding some visual flair with their red streaks of burning light. Here's the simple description, from Firaxis: "XCOM soldiers will have new laser-based weapons to equip, as well as a complete reworking of classes and Abilities to employ in XCOM 2." One of them is good, the other is spectacular. The first set of mods arrived on launch day and two more appeared a couple of days ago. The team behind it formed a studio and are now working on their own aliens vs Earth game, Terra Invicta, as well as Firaxis-approved mods for XCOM 2. The Long War is one of the great mods, expanding Firaxis' XCOM reboot in ways that called back to the campaign of the original game while also building on what was brilliant in the new version.
